I use a version of BRP which is pretty much indistinguishable from the 2nd Edition... Aside from a few minor tweaks. I added a couple of skills and clarified (for my own campaign) a couple of others. I also modified the Character Sheet. - Most notable here is the addition of Social Milieu.
·
Social Milieu: This is a new Skill category for
which every character is provided 45 Freebie points which must be used for this
Skill category only.
Social
Milieu Skills
High Society and Low
Society are automatically included for all characters. One of these two
will have a Base Chance of 15% and the other 5%. Which Skill begins at 15% is
your choice.
High Society represents an
understanding of the manners and mores of the upper crust. It also represents
the character’s chance to have contacts in “society”.
Low Society is a
measure of how streetwise the character is as well as the chance to have
contacts “on the street”.
All
other Social Milieu Skills have a Base Chance of 01%.
Other
Social Milieu Skills include, but are not restricted to:
Academia
Law Enforcement
Military
Religious Sect
Foreign Culture
I find that this is a very useful part of defining character background, both for players who are loath to write detailed character history, and for the GM to easily understand character background at a glance.